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Video Game development experience

Highlights

SOLO DEVELOPER

Quartermaster, 

Rat Catcher

Both of these games were designed from scratch by myself. I have implemented each of the systems and mechanics. I have written stories and built words for both.

LEAD AUDIO DESIGNER 
&
GAMEPLAY DESIGNER

Equi and Aca

The second game of Lunar Panda Studio was a 3D platformer project done in Unreal Engine. I have started in a team of 2 gameplay designers. Right from the start I was assigned the role of taking care of the audio. This role was given to me because of my previous experience in Sound Design. Soon after, I was given the right to hire students from other modules. That's when I was given the lead audio role. I have managed 7 people: 3 sound effect artists, 2 music composers, 1 dialogue designer and 1 voice actor.

GAMEPLAY DESIGNER
&
SOUND DESIGNER

Dead on Arrival: Remastered

I was focusing on creating puzzles for both the original release and the remastered version. I was also responsible for building immersion and horror. Unfortunately, the original sound department of Lunar Panda Studio was very inefficient. That is why, late into the production, I was moved to the sound department. The game was purely soundscape by me and my gameplay designer classmate Filip Jozic.

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